Balance teardown of a shipped game's economy
Study piece · Spreadsheet model · UE5 recreation
How a live game paces its rewards, where the curve breaks, and the changes I'd ship.
Systems designer: progression, economy and balance
I design the numbers behind the fun: how players grow, what they earn, and why the next level feels worth it. I prototype in Unreal Engine 5 and prove my tuning with playtests.
Each project is a case study: the problem, the numbers I tuned, what playtesters did, and what I changed because of it.
Study piece · Spreadsheet model · UE5 recreation
How a live game paces its rewards, where the curve breaks, and the changes I'd ship.
Anchor project · Solo · 10 weeks
A playable game built around one tunable system, iterated over three rounds of playtests.
I'm a game designer based in the Denver area. I care about systems that respect the player's time: rewards that feel earned, difficulty that ramps fairly, and economies that stay healthy months after launch.
I'm looking for junior systems, gameplay or economy design roles. If you're hiring, I'd love to talk.